| 229 | } |
| 230 | |
| 231 | void RigidBody::Sleep() const |
| 232 | { |
| 233 | if (_actor && GetEnableSimulation() && !GetIsKinematic() && IsActiveInHierarchy()) |
| 234 | PhysicsBackend::RigidDynamicActorSleep(_actor); |
| 235 | } |
| 236 | |
| 237 | void RigidBody::WakeUp() const |
| 238 | { |
nothing calls this directly
no test coverage detected