| 275 | } |
| 276 | |
| 277 | void RigidBody::SetSolverIterationCounts(int32 minPositionIters, int32 minVelocityIters) const |
| 278 | { |
| 279 | if (_actor) |
| 280 | PhysicsBackend::SetRigidDynamicActorSolverIterationCounts(_actor, minPositionIters, minVelocityIters); |
| 281 | } |
| 282 | |
| 283 | void RigidBody::ClosestPoint(const Vector3& position, Vector3& result) const |
| 284 | { |