| 311 | } |
| 312 | |
| 313 | void ParticleSystem::unload(bool isReloading) |
| 314 | { |
| 315 | Version++; |
| 316 | FramesPerSecond = 0.0f; |
| 317 | DurationFrames = 0; |
| 318 | Emitters.Resize(0); |
| 319 | EmittersParametersOverrides.SetCapacity(0); |
| 320 | Tracks.Resize(0); |
| 321 | #if !BUILD_RELEASE |
| 322 | _debugName.Clear(); |
| 323 | #endif |
| 324 | } |
| 325 | |
| 326 | AssetChunksFlag ParticleSystem::getChunksToPreload() const |
| 327 | { |
nothing calls this directly
no test coverage detected