| 368 | } |
| 369 | |
| 370 | AssetChunksFlag ParticleEmitter::getChunksToPreload() const |
| 371 | { |
| 372 | AssetChunksFlag result = ShaderAssetTypeBase<BinaryAsset>::getChunksToPreload(); |
| 373 | result |= GET_CHUNK_FLAG(SHADER_FILE_CHUNK_VISJECT_SURFACE); |
| 374 | #if COMPILE_WITH_GPU_PARTICLES |
| 375 | result |= GET_CHUNK_FLAG(SHADER_FILE_CHUNK_MATERIAL_PARAMS); |
| 376 | #endif |
| 377 | return result; |
| 378 | } |
| 379 | |
| 380 | #if USE_EDITOR |
| 381 |
nothing calls this directly
no test coverage detected