| 141 | } |
| 142 | |
| 143 | void GPUParticles::PreSim(GPUContext* context, ParticleEmitter* emitter, ParticleEffect* effect, int32 emitterIndex, ParticleEmitterInstance& data) |
| 144 | { |
| 145 | uint32 counterDefaultValue = 0; |
| 146 | const uint32 counterOffset = data.Buffer->GPU.ParticleCounterOffset; |
| 147 | |
| 148 | // Clear buffers if need to |
| 149 | if (data.Buffer->GPU.PendingClear) |
| 150 | { |
| 151 | data.Buffer->GPU.PendingClear = false; |
| 152 | data.Buffer->GPU.ParticlesCountMax = 0; |
| 153 | |
| 154 | // Clear counter in the particles buffer |
| 155 | context->UpdateBuffer(data.Buffer->GPU.Buffer, &counterDefaultValue, sizeof(counterDefaultValue), counterOffset); |
| 156 | |
| 157 | // Clear custom data |
| 158 | for (int32 i = 0; i < CustomDataSize; i += 4) |
| 159 | { |
| 160 | const uint32 offset = counterOffset + 4 + i * 4; |
| 161 | context->UpdateBuffer(data.Buffer->GPU.Buffer, &counterDefaultValue, 4, offset); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | // Clear destination buffer counter |
| 166 | context->UpdateBuffer(data.Buffer->GPU.BufferSecondary, &counterDefaultValue, sizeof(counterDefaultValue), counterOffset); |
| 167 | } |
| 168 | |
| 169 | void GPUParticles::Sim(GPUContext* context, ParticleEmitter* emitter, ParticleEffect* effect, int32 emitterIndex, ParticleEmitterInstance& data) |
| 170 | { |
no test coverage detected