| 277 | } |
| 278 | |
| 279 | void GPUParticles::PostSim(GPUContext* context, ParticleEmitter* emitter, ParticleEffect* effect, int32 emitterIndex, ParticleEmitterInstance& data) |
| 280 | { |
| 281 | const uint32 counterOffset = data.Buffer->GPU.ParticleCounterOffset; |
| 282 | |
| 283 | // Copy custom data |
| 284 | for (int32 i = 0; i < CustomDataSize; i += 4) |
| 285 | { |
| 286 | const uint32 offset = counterOffset + 4 + i * 4; |
| 287 | context->CopyBuffer(data.Buffer->GPU.Buffer, data.Buffer->GPU.BufferSecondary, 4, offset, offset); |
| 288 | } |
| 289 | |
| 290 | // Update state |
| 291 | data.Buffer->GPU.ParticlesCountMax = Math::Min(data.Buffer->GPU.ParticlesCountMax + data.GPU.SpawnCount, data.Buffer->Capacity); |
| 292 | data.Buffer->GPU.HasValidCount = true; |
| 293 | data.GPU.DeltaTime = 0.0f; |
| 294 | data.GPU.SpawnCount = 0; |
| 295 | |
| 296 | // Swap particle buffers |
| 297 | Swap(data.Buffer->GPU.Buffer, data.Buffer->GPU.BufferSecondary); |
| 298 | |
| 299 | // Copy particles count if need to |
| 300 | if (effect->Instance.GPUParticlesCountReadback && effect->Instance.GPUParticlesCountReadback->IsAllocated()) |
| 301 | { |
| 302 | context->CopyBuffer(effect->Instance.GPUParticlesCountReadback, data.Buffer->GPU.Buffer, sizeof(uint32), emitterIndex * sizeof(uint32), counterOffset); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | #endif |
no test coverage detected