| 93 | } |
| 94 | |
| 95 | bool NetworkLagDriver::PopEvent(NetworkEvent& eventPtr) |
| 96 | { |
| 97 | if (!_driver) |
| 98 | return false; |
| 99 | |
| 100 | // Try to pop lagged event from the queue |
| 101 | for (int32 i = 0; i < _events.Count(); i++) |
| 102 | { |
| 103 | auto& e = _events[i]; |
| 104 | if (e.Lag > 0.0) |
| 105 | continue; |
| 106 | |
| 107 | eventPtr = e.Event; |
| 108 | _events.RemoveAtKeepOrder(i); |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | // Consume any incoming events |
| 113 | while (_driver->PopEvent(eventPtr)) |
| 114 | { |
| 115 | if (Lag <= 0.0) |
| 116 | return true; |
| 117 | |
| 118 | auto& e = _events.AddOne(); |
| 119 | e.Lag = (double)Lag; |
| 120 | e.Event = eventPtr; |
| 121 | } |
| 122 | return false; |
| 123 | } |
| 124 | |
| 125 | void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message) |
| 126 | { |
nothing calls this directly
no test coverage detected