| 55 | } |
| 56 | |
| 57 | void NetworkLagDriver::Dispose() |
| 58 | { |
| 59 | if (!_driver) |
| 60 | return; |
| 61 | Engine::Update.Unbind<NetworkLagDriver, &NetworkLagDriver::OnUpdate>(this); |
| 62 | _driver->Dispose(); |
| 63 | _messages.Clear(); |
| 64 | _events.Clear(); |
| 65 | } |
| 66 | |
| 67 | bool NetworkLagDriver::Listen() |
| 68 | { |