| 364 | } |
| 365 | |
| 366 | bool Navigation::FindRandomPoint(Vector3& result) |
| 367 | { |
| 368 | if (NavMeshes.IsEmpty()) |
| 369 | return false; |
| 370 | return NavMeshes.First()->FindRandomPoint(result); |
| 371 | } |
| 372 | |
| 373 | bool Navigation::FindRandomPointAroundCircle(const Vector3& center, float radius, Vector3& result) |
| 374 | { |