| 343 | } |
| 344 | |
| 345 | bool Navigation::FindPath(const Vector3& startPosition, const Vector3& endPosition, Array<Vector3, HeapAllocation>& resultPath) |
| 346 | { |
| 347 | if (NavMeshes.IsEmpty()) |
| 348 | return false; |
| 349 | return NavMeshes.First()->FindPath(startPosition, endPosition, resultPath); |
| 350 | } |
| 351 | |
| 352 | bool Navigation::TestPath(const Vector3& startPosition, const Vector3& endPosition) |
| 353 | { |