| 336 | } |
| 337 | |
| 338 | bool Navigation::FindDistanceToWall(const Vector3& startPosition, NavMeshHit& hitInfo, float maxDistance) |
| 339 | { |
| 340 | if (NavMeshes.IsEmpty()) |
| 341 | return false; |
| 342 | return NavMeshes.First()->FindDistanceToWall(startPosition, hitInfo, maxDistance); |
| 343 | } |
| 344 | |
| 345 | bool Navigation::FindPath(const Vector3& startPosition, const Vector3& endPosition, Array<Vector3, HeapAllocation>& resultPath) |
| 346 | { |