| 324 | #endif |
| 325 | |
| 326 | void NavigationService::Dispose() |
| 327 | { |
| 328 | // Release nav meshes |
| 329 | for (auto navMesh : NavMeshes) |
| 330 | { |
| 331 | navMesh->Dispose(); |
| 332 | Delete(navMesh); |
| 333 | } |
| 334 | NavMeshes.Clear(); |
| 335 | NavMeshes.ClearDelete(); |
| 336 | } |
| 337 | |
| 338 | bool Navigation::FindDistanceToWall(const Vector3& startPosition, NavMeshHit& hitInfo, float maxDistance) |
| 339 | { |
nothing calls this directly
no test coverage detected