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hub / github.com/FlaxEngine/FlaxEngine / Save

Method Save

Source/Engine/Navigation/NavMeshData.cpp:9–41  ·  view source on GitHub ↗

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7#include "Engine/Profiler/ProfilerMemory.h"
8
9void NavMeshData::Save(WriteStream& stream)
10{
11 // Write header
12 NavMeshDataHeader header;
13 header.Version = 1;
14 header.TileSize = TileSize;
15 header.TilesCount = Tiles.Count();
16 stream.Write(header);
17
18 // Write tiles
19 for (int32 tileIndex = 0; tileIndex < Tiles.Count(); tileIndex++)
20 {
21 auto& tile = Tiles.Get()[tileIndex];
22
23 // Write tile header
24 NavMeshTileDataHeader tileHeader;
25 tileHeader.PosX = tile.PosX;
26 tileHeader.PosY = tile.PosY;
27 tileHeader.Layer = tile.Layer;
28 tileHeader.DataSize = tile.Data.Length();
29 stream.Write(tileHeader);
30
31 // Write tile data
32 if (tileHeader.DataSize)
33 {
34 stream.WriteBytes(tile.Data.Get(), tileHeader.DataSize);
35 }
36 else
37 {
38 LOG(Warning, "Empty navmesh tile data.");
39 }
40 }
41}
42
43bool NavMeshData::Load(BytesContainer& data, bool copyData)
44{

Callers 1

SaveNavMeshMethod · 0.45

Calls 5

CountMethod · 0.45
WriteMethod · 0.45
GetMethod · 0.45
LengthMethod · 0.45
WriteBytesMethod · 0.45

Tested by

no test coverage detected