| 163 | } |
| 164 | |
| 165 | void NavMesh::OnEnable() |
| 166 | { |
| 167 | // Base |
| 168 | Actor::OnEnable(); |
| 169 | |
| 170 | if (!_navMeshActive) |
| 171 | { |
| 172 | GetScene()->Navigation.Meshes.Add(this); |
| 173 | AddTiles(); |
| 174 | _navMeshActive = true; |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | void NavMesh::OnDisable() |
| 179 | { |