| 77 | } |
| 78 | |
| 79 | ISerializeModifier* SceneObjectsFactory::Context::GetModifier() |
| 80 | { |
| 81 | ISerializeModifier* modifier = Modifier; |
| 82 | if (Async) |
| 83 | { |
| 84 | // When using context in async then use one ISerializeModifier per-thread |
| 85 | ISerializeModifier*& modifierThread = Modifiers.Get(); |
| 86 | if (!modifierThread) |
| 87 | { |
| 88 | modifierThread = Cache::ISerializeModifier.GetUnscoped(); |
| 89 | Modifiers.Set(modifierThread); |
| 90 | Locker.Lock(); |
| 91 | modifierThread->EngineBuild = modifier->EngineBuild; |
| 92 | modifierThread->CurrentInstance = modifier->CurrentInstance; |
| 93 | modifierThread->IdsMapping = modifier->IdsMapping; |
| 94 | Locker.Unlock(); |
| 95 | } |
| 96 | modifier = modifierThread; |
| 97 | } |
| 98 | return modifier; |
| 99 | } |
| 100 | |
| 101 | void SceneObjectsFactory::Context::SetupIdsMapping(const SceneObject* obj, ISerializeModifier* modifier) const |
| 102 | { |
no test coverage detected