| 29 | } |
| 30 | |
| 31 | void SceneTicking::TickData::RemoveTick(void* callee) |
| 32 | { |
| 33 | for (int32 i = 0; i < Ticks.Count(); i++) |
| 34 | { |
| 35 | if (Ticks.Get()[i].Callee == callee) |
| 36 | { |
| 37 | Ticks.RemoveAt(i); |
| 38 | break; |
| 39 | } |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | void SceneTicking::TickData::Tick() |
| 44 | { |