| 1717 | } |
| 1718 | |
| 1719 | void Level::UnloadSceneAsync(Scene* scene) |
| 1720 | { |
| 1721 | CHECK(scene); |
| 1722 | ScopeLock lock(_sceneActionsLocker); |
| 1723 | _sceneActions.Enqueue(New<UnloadSceneAction>(scene)); |
| 1724 | } |
| 1725 | |
| 1726 | bool Level::UnloadAllScenes() |
| 1727 | { |
no test coverage detected