| 467 | } |
| 468 | |
| 469 | bool Level::SpawnActor(Actor* actor, Actor* parent) |
| 470 | { |
| 471 | ASSERT(actor); |
| 472 | ScopeLock lock(_sceneActionsLocker); |
| 473 | return spawnActor(actor, parent); |
| 474 | } |
| 475 | |
| 476 | bool Level::DeleteActor(Actor* actor) |
| 477 | { |
no outgoing calls
no test coverage detected