| 1624 | } |
| 1625 | |
| 1626 | void Level::SaveAllScenesAsync() |
| 1627 | { |
| 1628 | ScopeLock lock(_sceneActionsLocker); |
| 1629 | for (int32 i = 0; i < Scenes.Count(); i++) |
| 1630 | _sceneActions.Enqueue(New<SaveSceneAction>(Scenes[i])); |
| 1631 | } |
| 1632 | |
| 1633 | bool Level::LoadScene(const Guid& id) |
| 1634 | { |
no test coverage detected