| 1612 | } |
| 1613 | |
| 1614 | bool Level::SaveAllScenes() |
| 1615 | { |
| 1616 | ScopeLock lock(_sceneActionsLocker); |
| 1617 | SceneAction::Context context; |
| 1618 | for (int32 i = 0; i < Scenes.Count(); i++) |
| 1619 | { |
| 1620 | if (SaveSceneAction(Scenes[i]).Do(context) != SceneResult::Success) |
| 1621 | return true; |
| 1622 | } |
| 1623 | return false; |
| 1624 | } |
| 1625 | |
| 1626 | void Level::SaveAllScenesAsync() |
| 1627 | { |
no test coverage detected