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hub / github.com/FlaxEngine/FlaxEngine / OnSyncPrefabs

Method OnSyncPrefabs

Source/Engine/Level/Level.cpp:1331–1353  ·  view source on GitHub ↗

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1329}
1330
1331SceneResult SceneLoader::OnSyncPrefabs(Args& args)
1332{
1333 // Add injected children of scene (via OnSceneLoading) into sceneObjects to be initialized
1334 for (auto child : InjectedSceneChildren)
1335 {
1336 Array<SceneObject*> injectedSceneObjects;
1337 injectedSceneObjects.Add(child);
1338 SceneQuery::GetAllSceneObjects(child, injectedSceneObjects);
1339 for (auto o : injectedSceneObjects)
1340 {
1341 if (!o->IsRegistered())
1342 o->RegisterObject();
1343 SceneObjects->Add(o);
1344 }
1345 }
1346
1347 // Synchronize prefab instances (prefab may have objects removed or reordered so deserialized instances need to synchronize with it)
1348 // TODO: resave and force sync scenes during game cooking so this step could be skipped in game
1349 SceneObjectsFactory::SynchronizePrefabInstances(Context, *PrefabSyncData);
1350
1351 NextStage();
1352 return SceneResult::Success;
1353}
1354
1355SceneResult SceneLoader::OnSetupTransforms(Args& args)
1356{

Callers

nothing calls this directly

Calls 2

AddMethod · 0.45
RegisterObjectMethod · 0.45

Tested by

no test coverage detected