| 87 | } |
| 88 | |
| 89 | Vector3 Spline::GetSplineDirection(float time) const |
| 90 | { |
| 91 | return _transform.LocalToWorldVector(GetSplineLocalDirection(time)); |
| 92 | } |
| 93 | |
| 94 | Vector3 Spline::GetSplineLocalDirection(float time) const |
| 95 | { |
nothing calls this directly
no test coverage detected