| 138 | } |
| 139 | |
| 140 | void AnimatedModel::SetupSkinningData() |
| 141 | { |
| 142 | ASSERT(SkinnedModel && SkinnedModel->IsLoaded()); |
| 143 | |
| 144 | const int32 targetBonesCount = SkinnedModel->Skeleton.Bones.Count(); |
| 145 | const int32 currentBonesCount = _skinningData.BonesCount; |
| 146 | |
| 147 | if (targetBonesCount != currentBonesCount) |
| 148 | { |
| 149 | _skinningData.Setup(targetBonesCount); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | void AnimatedModel::PreInitSkinningData() |
| 154 | { |