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hub / github.com/FlaxEngine/FlaxEngine / SetupSkinningData

Method SetupSkinningData

Source/Engine/Level/Actors/AnimatedModel.cpp:140–151  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

138}
139
140void AnimatedModel::SetupSkinningData()
141{
142 ASSERT(SkinnedModel && SkinnedModel->IsLoaded());
143
144 const int32 targetBonesCount = SkinnedModel->Skeleton.Bones.Count();
145 const int32 currentBonesCount = _skinningData.BonesCount;
146
147 if (targetBonesCount != currentBonesCount)
148 {
149 _skinningData.Setup(targetBonesCount);
150 }
151}
152
153void AnimatedModel::PreInitSkinningData()
154{

Callers 1

JobMethod · 0.80

Calls 3

IsLoadedMethod · 0.45
CountMethod · 0.45
SetupMethod · 0.45

Tested by

no test coverage detected