| 1067 | } |
| 1068 | |
| 1069 | void AnimatedModel::Draw(RenderContext& renderContext) |
| 1070 | { |
| 1071 | if (!SkinnedModel || !SkinnedModel->IsLoaded()) |
| 1072 | return; |
| 1073 | if (renderContext.View.Pass == DrawPass::GlobalSDF) |
| 1074 | return; |
| 1075 | if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas) |
| 1076 | return; // Not supported |
| 1077 | ACTOR_GET_WORLD_MATRIX(this, view, world); |
| 1078 | GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, world); |
| 1079 | |
| 1080 | _lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(_transform.Translation, renderContext.View.WorldPosition)); |
| 1081 | if (_skinningData.IsReady()) |
| 1082 | { |
| 1083 | // Flush skinning data with GPU |
| 1084 | if (_skinningData.IsDirty()) |
| 1085 | { |
| 1086 | RenderListExtension.Items.Add({ _skinningData.BoneMatrices, _skinningData.Data.Get(), _skinningData.Data.Count() }); |
| 1087 | _skinningData.OnFlush(); |
| 1088 | } |
| 1089 | |
| 1090 | SkinnedMesh::DrawInfo draw; |
| 1091 | draw.Buffer = &Entries; |
| 1092 | draw.Skinning = &_skinningData; |
| 1093 | draw.World = &world; |
| 1094 | draw.DrawState = &_drawState; |
| 1095 | draw.Deformation = _deformation; |
| 1096 | PRAGMA_DISABLE_DEPRECATION_WARNINGS |
| 1097 | draw.DrawModes = DrawModes & renderContext.View.GetShadowsDrawPassMask(ShadowsMode); |
| 1098 | PRAGMA_ENABLE_DEPRECATION_WARNINGS |
| 1099 | draw.Bounds = _sphere; |
| 1100 | draw.Bounds.Center -= renderContext.View.Origin; |
| 1101 | draw.PerInstanceRandom = GetPerInstanceRandom(); |
| 1102 | draw.LODBias = LODBias; |
| 1103 | draw.ForcedLOD = ForcedLOD; |
| 1104 | draw.SortOrder = SortOrder; |
| 1105 | draw.SetStencilValue(_layer); |
| 1106 | |
| 1107 | SkinnedModel->Draw(renderContext, draw); |
| 1108 | } |
| 1109 | |
| 1110 | GEOMETRY_DRAW_STATE_EVENT_END(_drawState, world); |
| 1111 | } |
| 1112 | |
| 1113 | void AnimatedModel::Draw(RenderContextBatch& renderContextBatch) |
| 1114 | { |
nothing calls this directly
no test coverage detected