| 901 | } |
| 902 | |
| 903 | void Actor::GetLocalToWorldMatrix(Matrix& localToWorld) const |
| 904 | { |
| 905 | #if 0 |
| 906 | _transform.GetWorld(localToWorld); |
| 907 | #else |
| 908 | _localTransform.GetWorld(localToWorld); |
| 909 | if (_parent) |
| 910 | { |
| 911 | Matrix parentToWorld; |
| 912 | _parent->GetLocalToWorldMatrix(parentToWorld); |
| 913 | localToWorld = localToWorld * parentToWorld; |
| 914 | } |
| 915 | #endif |
| 916 | } |
| 917 | |
| 918 | void Actor::GetWorldToLocalMatrix(Double4x4& worldToLocal) const |
| 919 | { |
no test coverage detected