| 801 | } |
| 802 | |
| 803 | void GPUDeviceWebGPU::WaitForGPU() |
| 804 | { |
| 805 | if (QueueSubmits == 0 || Engine::FatalError != FatalErrorType::None) |
| 806 | return; |
| 807 | QueueSubmits = 0; |
| 808 | AsyncCallbackWebGPU<WGPUQueueWorkDoneCallbackInfo> workDone(WGPU_QUEUE_WORK_DONE_CALLBACK_INFO_INIT); |
| 809 | workDone.Info.callback = [](WGPUQueueWorkDoneStatus status, WGPUStringView message, WGPU_NULLABLE void* userdata1, WGPU_NULLABLE void* userdata2) |
| 810 | { |
| 811 | AsyncCallbackDataWebGPU& userData = *reinterpret_cast<AsyncCallbackDataWebGPU*>(userdata1); |
| 812 | userData.Call(status == WGPUQueueWorkDoneStatus_Success, status, message); |
| 813 | }; |
| 814 | wgpuQueueOnSubmittedWorkDone(Queue, workDone.Info); |
| 815 | auto workDoneResult = workDone.Wait(WebGPUInstance); |
| 816 | if (workDoneResult == WGPUWaitStatus_TimedOut) |
| 817 | { |
| 818 | LOG(Error, "WebGPU queue wait has timed out after {}s", (int32)workDone.Data.WaitTime); |
| 819 | return; |
| 820 | } |
| 821 | if (workDoneResult == WGPUWaitStatus_Error) |
| 822 | { |
| 823 | LOG(Error, "Failed to wait for WebGPU queue. Error: {}, 0x{:x}", workDone.Data.Message, workDone.Data.Status); |
| 824 | return; |
| 825 | } |
| 826 | } |
| 827 | |
| 828 | GPUQueryWebGPU GPUDeviceWebGPU::AllocateQuery(GPUQueryType type) |
| 829 | { |