| 50 | } |
| 51 | |
| 52 | UniformBufferUploaderVulkan::Allocation UniformBufferUploaderVulkan::Allocate(uint64 size, uint32 alignment, GPUContextVulkan* context) |
| 53 | { |
| 54 | alignment = Math::Max(_minAlignment, alignment); |
| 55 | uint64 offset = Math::AlignUp<uint64>(_offset, alignment); |
| 56 | |
| 57 | // Check if wrap around ring buffer |
| 58 | if (offset + size >= _size) |
| 59 | { |
| 60 | auto cmdBuffer = context->GetCmdBufferManager()->GetActiveCmdBuffer(); |
| 61 | if (_fenceCmdBuffer && _fenceCounter == cmdBuffer->GetFenceSignaledCounter()) |
| 62 | { |
| 63 | LOG(Error, "Wrapped around the ring buffer! Need to wait on the GPU!"); |
| 64 | context->Flush(); |
| 65 | cmdBuffer = context->GetCmdBufferManager()->GetActiveCmdBuffer(); |
| 66 | } |
| 67 | |
| 68 | offset = 0; |
| 69 | _offset = size; |
| 70 | |
| 71 | _fenceCmdBuffer = cmdBuffer; |
| 72 | _fenceCounter = cmdBuffer->GetSubmittedFenceCounter(); |
| 73 | } |
| 74 | else |
| 75 | { |
| 76 | // Move within the buffer |
| 77 | _offset = offset + size; |
| 78 | } |
| 79 | |
| 80 | Allocation result; |
| 81 | result.Offset = offset; |
| 82 | result.Size = size; |
| 83 | result.Buffer = _buffer; |
| 84 | result.CPUAddress = _mapped + offset; |
| 85 | return result; |
| 86 | } |
| 87 | |
| 88 | void UniformBufferUploaderVulkan::OnReleaseGPU() |
| 89 | { |
no test coverage detected