| 45 | } |
| 46 | |
| 47 | bool GPUDeviceNull::Init() |
| 48 | { |
| 49 | TotalGraphicsMemory = 0; |
| 50 | _state = DeviceState::Created; |
| 51 | |
| 52 | // Init device limits |
| 53 | { |
| 54 | auto& limits = Limits; |
| 55 | Platform::MemoryClear(&limits, sizeof(limits)); |
| 56 | limits.MaximumMipLevelsCount = 14; |
| 57 | limits.MaximumTexture1DSize = 8192; |
| 58 | limits.MaximumTexture1DArraySize = 512; |
| 59 | limits.MaximumTexture2DSize = 8192; |
| 60 | limits.MaximumTexture2DArraySize = 512; |
| 61 | limits.MaximumTexture3DSize = 2048; |
| 62 | limits.MaximumTextureCubeSize = 16384; |
| 63 | limits.MaximumSamplerAnisotropy = 1; |
| 64 | for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++) |
| 65 | FeaturesPerFormat[i] = FormatFeatures(MSAALevel::None, FormatSupport::None); |
| 66 | } |
| 67 | |
| 68 | // Create main context |
| 69 | _mainContext = New<GPUContextNull>(this); |
| 70 | |
| 71 | _state = DeviceState::Ready; |
| 72 | return GPUDevice::Init(); |
| 73 | } |
| 74 | |
| 75 | void GPUDeviceNull::Draw() |
| 76 | { |
no test coverage detected