| 138 | } |
| 139 | |
| 140 | SceneRenderTask::SceneRenderTask(const SpawnParams& params) |
| 141 | : RenderTask(params) |
| 142 | { |
| 143 | Buffers = New<RenderBuffers>(); |
| 144 | |
| 145 | // Initialize view |
| 146 | View.Position = Float3::Zero; |
| 147 | View.Direction = Float3::Forward; |
| 148 | Matrix::PerspectiveFov(PI_OVER_2, 1.0f, View.Near, View.Far, View.Projection); |
| 149 | View.NonJitteredProjection = View.Projection; |
| 150 | Matrix::Invert(View.Projection, View.IP); |
| 151 | View.SetFace(4); |
| 152 | } |
| 153 | |
| 154 | SceneRenderTask::~SceneRenderTask() |
| 155 | { |