| 320 | } |
| 321 | |
| 322 | void SceneRenderTask::OnPreRender(GPUContext* context, RenderContext& renderContext) |
| 323 | { |
| 324 | PreRender(context, renderContext); |
| 325 | |
| 326 | // Collect initial draw calls |
| 327 | renderContext.View.Pass = DrawPass::GBuffer; |
| 328 | RenderContextBatch renderContextBatch(renderContext); |
| 329 | OnCollectDrawCalls(renderContextBatch, SceneRendering::PreRender); |
| 330 | } |
| 331 | |
| 332 | void SceneRenderTask::OnPostRender(GPUContext* context, RenderContext& renderContext) |
| 333 | { |