| 330 | } |
| 331 | |
| 332 | void SceneRenderTask::OnPostRender(GPUContext* context, RenderContext& renderContext) |
| 333 | { |
| 334 | // Collect final draw calls |
| 335 | renderContext.View.Pass = DrawPass::GBuffer; |
| 336 | RenderContextBatch renderContextBatch(renderContext); |
| 337 | OnCollectDrawCalls(renderContextBatch, SceneRendering::PostRender); |
| 338 | |
| 339 | PostRender(context, renderContext); |
| 340 | |
| 341 | if (Buffers) |
| 342 | Buffers->ReleaseUnusedMemory(); |
| 343 | } |
| 344 | |
| 345 | Viewport SceneRenderTask::GetViewport() const |
| 346 | { |
no test coverage detected