| 171 | } |
| 172 | |
| 173 | void SkeletonData::SetNodeTransform(int32 nodeIndex, const Transform& value) |
| 174 | { |
| 175 | CHECK(Nodes.IsValidIndex(nodeIndex)); |
| 176 | Dirty(); |
| 177 | const int32 parentIndex = Nodes[nodeIndex].ParentIndex; |
| 178 | if (parentIndex == -1) |
| 179 | { |
| 180 | Nodes[nodeIndex].LocalTransform = value; |
| 181 | return; |
| 182 | } |
| 183 | const Transform parentTransform = GetNodeTransform(parentIndex); |
| 184 | parentTransform.WorldToLocal(value, Nodes[nodeIndex].LocalTransform); |
| 185 | } |
| 186 | |
| 187 | int32 SkeletonData::FindNode(const StringView& name) const |
| 188 | { |
nothing calls this directly
no test coverage detected