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hub / github.com/FlaxEngine/FlaxEngine / LoadMeshAccessor

Method LoadMeshAccessor

Source/Engine/Graphics/Models/MeshDeformation.cpp:33–36  ·  view source on GitHub ↗

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31}
32
33bool MeshDeformationData::LoadMeshAccessor(MeshAccessor& accessor) const
34{
35 return accessor.LoadBuffer(Type, ToSpan(VertexBuffer.Data), VertexBuffer.GetLayout());
36}
37
38void MeshDeformation::GetBounds(int32 lodIndex, int32 meshIndex, BoundingBox& bounds) const
39{

Callers 2

RunClothDeformerMethod · 0.80
RunBlendShapeDeformerMethod · 0.80

Calls 3

ToSpanFunction · 0.50
LoadBufferMethod · 0.45
GetLayoutMethod · 0.45

Tested by

no test coverage detected