| 453 | }; |
| 454 | |
| 455 | MArray* Mesh::DownloadBuffer(bool forceGpu, MTypeObject* resultType, int32 typeI) |
| 456 | { |
| 457 | // [Deprecated in v1.10] |
| 458 | ScopeLock lock(GetModelBase()->Locker); |
| 459 | |
| 460 | // Get vertex buffers data from the mesh (CPU or GPU) |
| 461 | MeshAccessor accessor; |
| 462 | MeshBufferType bufferTypes[1] = { MeshBufferType::Vertex0 }; |
| 463 | switch ((InternalBufferType)typeI) |
| 464 | { |
| 465 | case InternalBufferType::VB1: |
| 466 | bufferTypes[0] = MeshBufferType::Vertex1; |
| 467 | break; |
| 468 | case InternalBufferType::VB2: |
| 469 | bufferTypes[0] = MeshBufferType::Vertex2; |
| 470 | break; |
| 471 | } |
| 472 | if (accessor.LoadMesh(this, forceGpu, ToSpan(bufferTypes, 1))) |
| 473 | return nullptr; |
| 474 | auto positionStream = accessor.Position(); |
| 475 | auto texCoordStream = accessor.TexCoord(); |
| 476 | auto lightmapUVsStream = accessor.TexCoord(1); |
| 477 | auto normalStream = accessor.Normal(); |
| 478 | auto tangentStream = accessor.Tangent(); |
| 479 | auto colorStream = accessor.Color(); |
| 480 | auto count = GetVertexCount(); |
| 481 | |
| 482 | // Convert into managed array |
| 483 | MArray* result = MCore::Array::New(MCore::Type::GetClass(INTERNAL_TYPE_OBJECT_GET(resultType)), count); |
| 484 | void* managedArrayPtr = MCore::Array::GetAddress(result); |
| 485 | switch ((InternalBufferType)typeI) |
| 486 | { |
| 487 | PRAGMA_DISABLE_DEPRECATION_WARNINGS |
| 488 | case InternalBufferType::VB0: |
| 489 | CHECK_RETURN(positionStream.IsValid(), nullptr); |
| 490 | for (int32 i = 0; i < count; i++) |
| 491 | { |
| 492 | auto& dst = ((VB0ElementType*)managedArrayPtr)[i]; |
| 493 | dst.Position = positionStream.GetFloat3(i); |
| 494 | } |
| 495 | break; |
| 496 | case InternalBufferType::VB1: |
| 497 | for (int32 i = 0; i < count; i++) |
| 498 | { |
| 499 | auto& dst = ((VB1ElementType*)managedArrayPtr)[i]; |
| 500 | if (texCoordStream.IsValid()) |
| 501 | dst.TexCoord = texCoordStream.GetFloat2(i); |
| 502 | if (normalStream.IsValid()) |
| 503 | dst.Normal = normalStream.GetFloat3(i); |
| 504 | if (tangentStream.IsValid()) |
| 505 | dst.Tangent = tangentStream.GetFloat4(i); |
| 506 | if (lightmapUVsStream.IsValid()) |
| 507 | dst.LightmapUVs = lightmapUVsStream.GetFloat2(i); |
| 508 | } |
| 509 | break; |
| 510 | case InternalBufferType::VB2: |
| 511 | if (colorStream.IsValid()) |
| 512 | { |
nothing calls this directly
no test coverage detected