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hub / github.com/FlaxEngine/FlaxEngine / GetValue

Method GetValue

Source/Engine/Graphics/Materials/MaterialParams.cpp:133–169  ·  view source on GitHub ↗

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131}
132
133Variant MaterialParameter::GetValue() const
134{
135 switch (_type)
136 {
137 case MaterialParameterType::Bool:
138 return _asBool;
139 case MaterialParameterType::Integer:
140 case MaterialParameterType::SceneTexture:
141 case MaterialParameterType::ChannelMask:
142 case MaterialParameterType::TextureGroupSampler:
143 return _asInteger;
144 case MaterialParameterType::Float:
145 return _asFloat;
146 case MaterialParameterType::Vector2:
147 return _asVector2;
148 case MaterialParameterType::Vector3:
149 return _asVector3;
150 case MaterialParameterType::Vector4:
151 return *(Float4*)&AsData;
152 case MaterialParameterType::Color:
153 return _asColor;
154 case MaterialParameterType::Matrix:
155 return Variant(*(Matrix*)&AsData);
156 case MaterialParameterType::NormalMap:
157 case MaterialParameterType::Texture:
158 case MaterialParameterType::CubeTexture:
159 case MaterialParameterType::GameplayGlobal:
160 return _asAsset.Get();
161 case MaterialParameterType::GPUTextureVolume:
162 case MaterialParameterType::GPUTextureArray:
163 case MaterialParameterType::GPUTextureCube:
164 case MaterialParameterType::GPUTexture:
165 return _asGPUTexture.Get();
166 default:
167 return Variant::Zero;
168 }
169}
170
171void MaterialParameter::SetValue(const Variant& value)
172{

Callers 1

DrawEndMethod · 0.45

Calls 2

VariantFunction · 0.50
GetMethod · 0.45

Tested by

no test coverage detected