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hub / github.com/FlaxEngine/FlaxEngine / Bind

Method Bind

Source/Engine/Graphics/Materials/DecalMaterialShader.cpp:29–86  ·  view source on GitHub ↗

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27}
28
29void DecalMaterialShader::Bind(BindParameters& params)
30{
31 // Prepare
32 auto context = params.GPUContext;
33 auto& view = params.RenderContext.View;
34 auto& drawCall = *params.DrawCall;
35 Span<byte> cb(_cbData.Get(), _cbData.Count());
36 ASSERT_LOW_LAYER(cb.Length() >= sizeof(DecalMaterialShaderData));
37 auto materialData = reinterpret_cast<DecalMaterialShaderData*>(cb.Get());
38 cb = cb.Slice(sizeof(DecalMaterialShaderData));
39 const bool isCameraInside = OrientedBoundingBox(Vector3::Half, drawCall.World).Contains(view.Position) == ContainmentType::Contains;
40
41 // Setup parameters
42 MaterialParameter::BindMeta bindMeta;
43 bindMeta.Context = context;
44 bindMeta.Constants = cb;
45 bindMeta.Input = nullptr;
46 bindMeta.Buffers = params.RenderContext.Buffers;
47 bindMeta.CanSampleDepth = true;
48 bindMeta.CanSampleGBuffer = false;
49 MaterialParams::Bind(params.ParamsLink, bindMeta);
50
51 // Decals use depth buffer to draw on top of the objects
52 GPUTexture* depthBuffer = params.RenderContext.Buffers->DepthBuffer;
53 GPUTextureView* depthBufferView = EnumHasAnyFlags(depthBuffer->Flags(), GPUTextureFlags::ReadOnlyDepthView) ? depthBuffer->ViewReadOnlyDepth() : depthBuffer->View();
54 context->BindSR(0, depthBufferView);
55 context->BindSR(1, depthBuffer->ViewStencil());
56
57 // Setup material constants
58 {
59 Matrix::Transpose(drawCall.World, materialData->WorldMatrix);
60
61 // Matrix for transformation from world space to decal object space
62 Matrix invWorld;
63 Matrix::Invert(drawCall.World, invWorld);
64 Matrix::Transpose(invWorld, materialData->InvWorld);
65
66 // Matrix for transformation from SV Position space to world space
67 const Matrix offsetMatrix(
68 2.0f * view.ScreenSize.Z, 0, 0, 0,
69 0, -2.0f * view.ScreenSize.W, 0, 0,
70 0, 0, 1, 0,
71 -1.0f, 1.0f, 0, 1);
72 const Matrix svPositionToWorld = offsetMatrix * view.IVP;
73 Matrix::Transpose(svPositionToWorld, materialData->SvPositionToWorld);
74 materialData->RenderLayersMask = (uint32)drawCall.SortKey; // Provided by GBufferPass::DrawDecals
75 }
76
77 // Bind constants
78 if (_cb)
79 {
80 context->UpdateCB(_cb, _cbData.Get());
81 context->BindCB(0, _cb);
82 }
83
84 // Bind pipeline
85 context->SetState(isCameraInside ? _cache.Inside : _cache.Outside);
86}

Callers

nothing calls this directly

Calls 15

BindFunction · 0.85
EnumHasAnyFlagsFunction · 0.85
SliceMethod · 0.80
OrientedBoundingBoxClass · 0.50
TransposeFunction · 0.50
InvertFunction · 0.50
GetMethod · 0.45
CountMethod · 0.45
LengthMethod · 0.45
ContainsMethod · 0.45
ViewReadOnlyDepthMethod · 0.45
ViewMethod · 0.45

Tested by

no test coverage detected