| 16 | #include "Engine/Core/Log.h" |
| 17 | |
| 18 | void GPUContext::LogInvalidResourceUsage(int32 slot, const GPUResourceView* view, InvalidBindPoint bindPoint) |
| 19 | { |
| 20 | GPUResource* resource = view ? view->GetParent() : nullptr; |
| 21 | const Char* resourceType = TEXT("resource"); |
| 22 | const Char* flagType = TEXT("flags"); |
| 23 | StringView resourceName; |
| 24 | if (resource) |
| 25 | { |
| 26 | switch (resource->GetResourceType()) |
| 27 | { |
| 28 | case GPUResourceType::RenderTarget: |
| 29 | case GPUResourceType::Texture: |
| 30 | case GPUResourceType::CubeTexture: |
| 31 | case GPUResourceType::VolumeTexture: |
| 32 | resourceType = TEXT("texture"); |
| 33 | flagType = TEXT("GPUTextureFlags"); |
| 34 | break; |
| 35 | case GPUResourceType::Buffer: |
| 36 | resourceType = TEXT("buffer"); |
| 37 | flagType = TEXT("GPUBufferFlags"); |
| 38 | break; |
| 39 | } |
| 40 | resourceName = resource->GetName(); |
| 41 | } |
| 42 | const Char* usage = TEXT("-"); |
| 43 | switch (bindPoint) |
| 44 | { |
| 45 | case InvalidBindPoint::SRV: |
| 46 | usage = TEXT("shader resource"); |
| 47 | break; |
| 48 | case InvalidBindPoint::UAV: |
| 49 | usage = TEXT("unordered access"); |
| 50 | break; |
| 51 | case InvalidBindPoint::DSV: |
| 52 | usage = TEXT("depth stencil"); |
| 53 | break; |
| 54 | case InvalidBindPoint::RTV: |
| 55 | usage = TEXT("render target"); |
| 56 | break; |
| 57 | } |
| 58 | LOG(Error, "Incorrect {} '{}' bind at slot {} as {} (ensure to setup correct {} when creating that resource)", resourceType, resourceName, slot, usage, flagType); |
| 59 | } |
| 60 | |
| 61 | #endif |
| 62 |
nothing calls this directly
no test coverage detected