| 6 | #include "Textures/GPUTexture.h" |
| 7 | |
| 8 | GPUContext::GPUContext(GPUDevice* device) |
| 9 | : ScriptingObject(ScriptingObjectSpawnParams(Guid::New(), TypeInitializer)) |
| 10 | , _device(device) |
| 11 | { |
| 12 | } |
| 13 | |
| 14 | #if !BUILD_RELEASE |
| 15 |
nothing calls this directly
no test coverage detected