| 82 | } |
| 83 | |
| 84 | void GPUContext::DrawFullscreenTriangle(int32 instanceCount) |
| 85 | { |
| 86 | auto vb = _device->GetFullscreenTriangleVB(); |
| 87 | BindVB(ToSpan(&vb, 1)); |
| 88 | DrawInstanced(3, instanceCount); |
| 89 | } |
| 90 | |
| 91 | void GPUContext::Draw(GPUTexture* dst, GPUTexture* src) |
| 92 | { |
no test coverage detected