| 86 | } |
| 87 | |
| 88 | Float2 Screen::GameViewportToScreen(const Float2& viewportPos) |
| 89 | { |
| 90 | #if USE_EDITOR |
| 91 | return Editor::Managed->GameViewportToScreen(viewportPos); |
| 92 | #else |
| 93 | auto win = Engine::MainWindow; |
| 94 | return win ? win->ClientToScreen(viewportPos * win->GetDpiScale()) : Float2::Minimum; |
| 95 | #endif |
| 96 | } |
| 97 | |
| 98 | bool Screen::GetCursorVisible() |
| 99 | { |
no test coverage detected