| 295 | } |
| 296 | |
| 297 | inline void Update(float deltaTime) |
| 298 | { |
| 299 | UpdateList(deltaTime, GeometryBuffers); |
| 300 | UpdateList(deltaTime, DefaultLines); |
| 301 | UpdateList(deltaTime, DefaultTriangles); |
| 302 | UpdateList(deltaTime, DefaultWireTriangles); |
| 303 | UpdateList(deltaTime, DefaultText2D); |
| 304 | UpdateList(deltaTime, DefaultText3D); |
| 305 | |
| 306 | OneFrameLines.Clear(); |
| 307 | OneFrameTriangles.Clear(); |
| 308 | OneFrameWireTriangles.Clear(); |
| 309 | OneFrameText2D.Clear(); |
| 310 | OneFrameText3D.Clear(); |
| 311 | } |
| 312 | |
| 313 | void Teleport(const Float3& delta) |
| 314 | { |
nothing calls this directly
no test coverage detected