| 135 | } |
| 136 | |
| 137 | void ObjectsRemoval::Dispose() |
| 138 | { |
| 139 | // Collect new objects |
| 140 | ObjectsRemovalService::Flush(); |
| 141 | |
| 142 | // Delete all remaining objects |
| 143 | { |
| 144 | PoolLocker.Lock(); |
| 145 | for (auto i = Pool.Begin(); i.IsNotEnd(); ++i) |
| 146 | { |
| 147 | Object* obj = i->Key; |
| 148 | Pool.Remove(i); |
| 149 | obj->OnDeleteObject(); |
| 150 | } |
| 151 | Pool.Clear(); |
| 152 | PoolLocker.Unlock(); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | Object::~Object() |
| 157 | { |