| 21 | } |
| 22 | |
| 23 | bool Rectangle::Intersects(const Rectangle& value) const |
| 24 | { |
| 25 | return value.Location.X <= GetRight() && Location.X <= value.GetRight() && value.Location.Y <= GetBottom() && Location.Y <= value.GetBottom(); |
| 26 | } |
| 27 | |
| 28 | void Rectangle::Offset(float x, float y) |
| 29 | { |