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hub / github.com/FlaxEngine/FlaxEngine / Invert

Method Invert

Source/Engine/Core/Math/Matrix.cpp:379–440  ·  view source on GitHub ↗

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377}
378
379void Matrix::Invert(const Matrix& value, Matrix& result)
380{
381 const float b0 = value.M31 * value.M42 - value.M32 * value.M41;
382 const float b1 = value.M31 * value.M43 - value.M33 * value.M41;
383 const float b2 = value.M34 * value.M41 - value.M31 * value.M44;
384 const float b3 = value.M32 * value.M43 - value.M33 * value.M42;
385 const float b4 = value.M34 * value.M42 - value.M32 * value.M44;
386 const float b5 = value.M33 * value.M44 - value.M34 * value.M43;
387
388 const float d11 = value.M22 * b5 + value.M23 * b4 + value.M24 * b3;
389 const float d12 = value.M21 * b5 + value.M23 * b2 + value.M24 * b1;
390 const float d13 = value.M21 * -b4 + value.M22 * b2 + value.M24 * b0;
391 const float d14 = value.M21 * b3 + value.M22 * -b1 + value.M23 * b0;
392
393 float det = value.M11 * d11 - value.M12 * d12 + value.M13 * d13 - value.M14 * d14;
394 if (Math::Abs(det) <= 1e-12f)
395 {
396 result = Zero;
397 return;
398 }
399
400 det = 1.0f / det;
401
402 const float a0 = value.M11 * value.M22 - value.M12 * value.M21;
403 const float a1 = value.M11 * value.M23 - value.M13 * value.M21;
404 const float a2 = value.M14 * value.M21 - value.M11 * value.M24;
405 const float a3 = value.M12 * value.M23 - value.M13 * value.M22;
406 const float a4 = value.M14 * value.M22 - value.M12 * value.M24;
407 const float a5 = value.M13 * value.M24 - value.M14 * value.M23;
408
409 const float d21 = value.M12 * b5 + value.M13 * b4 + value.M14 * b3;
410 const float d22 = value.M11 * b5 + value.M13 * b2 + value.M14 * b1;
411 const float d23 = value.M11 * -b4 + value.M12 * b2 + value.M14 * b0;
412 const float d24 = value.M11 * b3 + value.M12 * -b1 + value.M13 * b0;
413
414 const float d31 = value.M42 * a5 + value.M43 * a4 + value.M44 * a3;
415 const float d32 = value.M41 * a5 + value.M43 * a2 + value.M44 * a1;
416 const float d33 = value.M41 * -a4 + value.M42 * a2 + value.M44 * a0;
417 const float d34 = value.M41 * a3 + value.M42 * -a1 + value.M43 * a0;
418
419 const float d41 = value.M32 * a5 + value.M33 * a4 + value.M34 * a3;
420 const float d42 = value.M31 * a5 + value.M33 * a2 + value.M34 * a1;
421 const float d43 = value.M31 * -a4 + value.M32 * a2 + value.M34 * a0;
422 const float d44 = value.M31 * a3 + value.M32 * -a1 + value.M33 * a0;
423
424 result.M11 = +d11 * det;
425 result.M12 = -d21 * det;
426 result.M13 = +d31 * det;
427 result.M14 = -d41 * det;
428 result.M21 = -d12 * det;
429 result.M22 = +d22 * det;
430 result.M23 = -d32 * det;
431 result.M24 = +d42 * det;
432 result.M31 = +d13 * det;
433 result.M32 = -d23 * det;
434 result.M33 = +d33 * det;
435 result.M34 = -d43 * det;
436 result.M41 = -d14 * det;

Callers 15

onJobRenderMethod · 0.45
SimMethod · 0.45
TestWorldToLocalMethod · 0.45
UpdateCachedDataMethod · 0.45
SetupSkeletonMethod · 0.45
Intersects3DMethod · 0.45
UpdateTransformMethod · 0.45
UnprojectMethod · 0.45
UnprojectMethod · 0.45
UnprojectMethod · 0.45
UnprojectMethod · 0.45
Quaternion.hFile · 0.45

Calls 2

MemoryClearFunction · 0.85
AbsFunction · 0.70

Tested by 1

TestWorldToLocalMethod · 0.36