| 10 | #include "Engine/Tools/TextureTool/TextureTool.h" |
| 11 | |
| 12 | ExportAssetResult AssetExporters::ExportTexture(ExportAssetContext& context) |
| 13 | { |
| 14 | // Prepare |
| 15 | auto asset = (TextureBase*)context.Asset.Get(); |
| 16 | auto lock = asset->Storage->LockSafe(); |
| 17 | auto path = GET_OUTPUT_PATH(context, "png"); |
| 18 | |
| 19 | // Load the top mip data |
| 20 | const int32 chunkIndex = 0; |
| 21 | if (asset->LoadChunk(chunkIndex)) |
| 22 | return ExportAssetResult::CannotLoadData; |
| 23 | BytesContainer data; |
| 24 | asset->GetMipData(0, data); |
| 25 | if (data.IsInvalid()) |
| 26 | return ExportAssetResult::Error; |
| 27 | |
| 28 | // Peek image description |
| 29 | const auto format = asset->Format(); |
| 30 | const int32 width = asset->Width(); |
| 31 | const int32 height = asset->Height(); |
| 32 | uint32 rowPitch, slicePitch; |
| 33 | RenderTools::ComputePitch(format, width, height, rowPitch, slicePitch); |
| 34 | |
| 35 | // Setup texture data |
| 36 | TextureData textureData; |
| 37 | textureData.Width = width; |
| 38 | textureData.Height = height; |
| 39 | textureData.Depth = 1; |
| 40 | textureData.Format = format; |
| 41 | textureData.Items.Resize(1); |
| 42 | auto& item = textureData.Items[0]; |
| 43 | item.Mips.Resize(1); |
| 44 | auto& mip = item.Mips[0]; |
| 45 | mip.RowPitch = rowPitch; |
| 46 | mip.DepthPitch = slicePitch; |
| 47 | mip.Lines = height; |
| 48 | mip.Data.Link(data.Get(), slicePitch); |
| 49 | |
| 50 | // Export to file |
| 51 | if (TextureTool::ExportTexture(path, textureData)) |
| 52 | { |
| 53 | return ExportAssetResult::Error; |
| 54 | } |
| 55 | |
| 56 | return ExportAssetResult::Ok; |
| 57 | } |
| 58 | |
| 59 | ExportAssetResult AssetExporters::ExportCubeTexture(ExportAssetContext& context) |
| 60 | { |