| 284 | } |
| 285 | |
| 286 | bool BinaryAsset::LoadChunks(AssetChunksFlag chunks) const |
| 287 | { |
| 288 | if (chunks == 0) |
| 289 | return false; |
| 290 | ASSERT(Storage); |
| 291 | for (int32 i = 0; i < ASSET_FILE_DATA_CHUNKS; i++) |
| 292 | { |
| 293 | auto chunk = _header.Chunks[i]; |
| 294 | if (chunk != nullptr |
| 295 | && chunks & GET_CHUNK_FLAG(i) |
| 296 | && chunk->IsMissing() |
| 297 | && chunk->ExistsInFile()) |
| 298 | { |
| 299 | if (Storage->LoadAssetChunk(chunk)) |
| 300 | return true; |
| 301 | } |
| 302 | } |
| 303 | return false; |
| 304 | } |
| 305 | |
| 306 | #if USE_EDITOR |
| 307 |
no test coverage detected