| 887 | } |
| 888 | |
| 889 | void SkinnedModel::unload(bool isReloading) |
| 890 | { |
| 891 | ModelBase::unload(isReloading); |
| 892 | |
| 893 | // Cleanup |
| 894 | LODs.Clear(); |
| 895 | Skeleton.Dispose(); |
| 896 | _skeletonRetargets.Clear(); |
| 897 | ClearSkeletonMapping(); |
| 898 | } |
| 899 | |
| 900 | AssetChunksFlag SkinnedModel::getChunksToPreload() const |
| 901 | { |