| 15 | REGISTER_BINARY_ASSET_WITH_UPGRADER(Shader, "FlaxEngine.Shader", ShaderAssetUpgrader, false); |
| 16 | |
| 17 | Shader::Shader(const SpawnParams& params, const AssetInfo* info) |
| 18 | : ShaderAssetTypeBase<BinaryAsset>(params, info) |
| 19 | { |
| 20 | ASSERT(GPUDevice::Instance); |
| 21 | _shader = GPUDevice::Instance->CreateShader(GPU_GET_RESOURCE_NAME_FROM_ASSET(info)); |
| 22 | ASSERT(_shader); |
| 23 | GPU = _shader; |
| 24 | } |
| 25 | |
| 26 | Shader::~Shader() |
| 27 | { |
nothing calls this directly
no test coverage detected