| 249 | } |
| 250 | |
| 251 | void MaterialInstance::unload(bool isReloading) |
| 252 | { |
| 253 | if (_baseMaterial) |
| 254 | { |
| 255 | OnBaseUnset(); |
| 256 | _baseMaterial = nullptr; |
| 257 | } |
| 258 | Params.Dispose(); |
| 259 | } |
| 260 | |
| 261 | AssetChunksFlag MaterialInstance::getChunksToPreload() const |
| 262 | { |