| 427 | } |
| 428 | |
| 429 | void Material::unload(bool isReloading) |
| 430 | { |
| 431 | #if COMPILE_WITH_SHADER_COMPILER |
| 432 | UnregisterForShaderReloads(this); |
| 433 | #endif |
| 434 | |
| 435 | if (_materialShader) |
| 436 | { |
| 437 | _materialShader->Unload(); |
| 438 | Delete(_materialShader); |
| 439 | _materialShader = nullptr; |
| 440 | } |
| 441 | |
| 442 | Params.Dispose(); |
| 443 | } |
| 444 | |
| 445 | AssetChunksFlag Material::getChunksToPreload() const |
| 446 | { |